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- General5 posts
- General Discussion3 posts
- News and Announcements6 posts
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- Editing Help Desk3 posts
- WildStar Patch Notes3 posts
- Path discussion1 post
- Quest discussion1 post
- PvP discussion2 posts
- Dungeons and Raids1 post
- Guild Recruitment17 posts
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For what consoles???
Just Updated
Hello I have two characters in Wildstar!!
Joshua Meta
Nameless Machine
Please add me I would love to play with friends.
I played during the beta for this game and played consistently after launch while it was still in a sub model. Sadly the launch had quite a few bugs that made the game a challenge to really get into. I had to leave because of two reasons, 1 being the sub model couldn't be met at that current time and 2, people were leaving left and right for one reason or another. This game is very close to my heart and I just started playing again. Free-to-play was a great choice on the part of the dev's. I really hope this game picks up again because it's not getting the credit it deserves. Coming from a moba background, having recently quit League of Legends I figured I'd try it and I was pleasantly surprised by all the new additions in the game as well as seeing people in the world again. Every area I was in had at least 5 people, and at 1.30 on the morning that's a good population. Needless to say I'm glad to be back. It was nice and refreshing to just play this game again and relax while watching videos on a second monitor as opposed to raging 13 year olds, etc. Etc. As I said I hope this game picks up and gets the credit it deserves because as a "veteran" I am very happy with where it's at. :)
(Dominion Chua only)
This is a completely new rp circle and I need members.
The Drunken Jabbit is currently under construction, however you can join the circle.
We will also be making our own Discord server soon.
If anyone is interested, Send Mail message to Mokzi Volt and I will get back with you as soon as possible.
Entity server US
Thanks...
The Lunarcloak Collective.
Hi iam new to the game but loving it I would like to join a guild if any one has a spot iam playing an exile pistal range Spell slinger lvl 12 .my in game name is Proden Pierce
Thanks all
Proden Pierce
(Edited by Proden pierce)
i started playing wildstar 3 weeks ago
and i discovered that the game have low popularity bcuz of how bad it was in its beggining
and the only players left are those who bought the game (Level 50)
hello, i have a quest to do in ellevar but i can't find the splorgs i have to kill. please give me the coordinates were i cand find them. thanks.
(Edited by A Fandom user)
Level 15 Stalker
Exile
In game name Myri Fieldstem
Please leave a comment so I can find your guild
(Edited by Slender1999)
Originally posted by CRB_Sunshine on the WildStar forums on August 27th, 2015
General
- Shade's Eve is online and ready for players to test away! Please leave all feedback in this thread.
Character and Combat
- On Glance abilities should now proc correctly.
- Engineer
- AMP – Rejuvenating Rain has changed to: When you Glance an attack, restore 21.04*lvl + 32% SP health to self and 2 allies within 5m. Can only occur every 5s.
- AMP – Defense Protocol now increases Glance Chance and Glance Mitigation by 4% for 8s, changed from 4% Deflect Chance.
- AMP – Survival Instincts now triggers off of Glance, rather than Deflect.
- AMP – Quick Restart has changed to: When you Glance an attack, gain a 37.45*lvl + 57% SP absorb shield for 5s. Can only occur every 10s.
- AMP – Repeat Business: Increased Glance Mitigation to 6%, up from 5%.
- AMP – Razor's Edge has changed to: While between 30 and 70 Volatility, increase Glance Mitigation and Multi-Hit Severity by 6%.
- Feedback
- Is now usable after Glance, instead of Deflect.
- T4: Now reduces cooldown on Glance, instead of on Deflect.
- Bruiserbot: T4 defense increases Glance Mitigation by 5%, changed from 3.5% Deflect Chance.
Addons
- PathTracker - Fixed an issue where missions would not load in time to be displayed.
- QuestTracker
- Fixed an issue where quest objective spells would sometimes throw a lua error.
- Quest states should now correctly update when players achieve a quest.
(Edited by Pinkachu)
Originally posted by CRB_Sunshine on the WildStar forums on August 25th, 2015
Update Notes - Closed Beta Patch 1
- Lore
Fixed a journal inaccuracy and made it clear Nexus orbits a trinary star system.
- Tutorials
The challenge tutorial has been updated to reflect the new reward track system.
- World Bosses
Most of the large scale 20-man bosses on Nexus now have a system in place that allows players to force spawn them.
- Gargantua
Lethargic debuff now functions properly.
- King Honeygrave
Will no longer leave his encounter space.
- General
Improved server stability in response to network timeouts.
Rapid Transport can now properly be used while mounted.
Will now handle unsupported texture formats without crashing.
Account items from standard and deluxe edition rewards cannot be claimed multiple times if the player already has the item in an inventory or bank. This prevents additional copies of the items being mailed to the player.
Stationary enemies will no longer continue to keep turning to face the player if they happen to be killed while trying to stay facing the player.
Quest rewards have been adjusted so that their item levels more closely represent the challenge level of their associated quests.
The effective item level of a player will now properly update when the player enters rallied PvP matches, rallied PvE groups, or mentors.
Stats on items will now properly display the stats they are currently providing while the player is rallied.
The spell effect tooltips for spells provided by items will now properly reflect the effective item level of the item which cast it. The effective item level is different than the item level when the character is rallied or mentoring.
Fixed a bug where the movies at the beginning of the game could crash if the app was moved between monitors simultaneously.
Players will now be prevented from claiming an account item from their pending inventory if it is multi-redeem and already in their account inventory.
Adjusted timing on Mechari to properly appear on the platform during the Dominion Waking from Cryo cinematic.
Quest-givers will no longer say their goodbyes twice when the player ends a conversation.
To help clarify what a "Lair" creature is, we have come up with a solution for them. Our solo elite rares will now be Elite Champions and our group rares will be Legendary Champions. You'll be able to see this on their affiliation tag and their tooltip when mousing over them. We also updated their nameplates to represent them being rare/elite creatures.
- Character
Fixed a bug where the Granok female neck was disappearing on certain helms.
- Customization
Blocky artifacts seen in some textures such as Cassian Female faces have been fixed.
- Mounts
The Snarfelynx Mount, Data Drifter Mount, and Glitterkitty Cruiser Hoverboard now indicate that they travel faster than normal and ignore riding skill in their tooltips.
Several mounts have been renamed for consistency.
- Holo Wardrobe
Adjusted the costume system to allow unlocked but deprecated items to still be used in costumes.
Fixed an issue that prevented players from purchasing changes if they have exactly enough money.
Fixed messaging for a case when saving a costume fails but no result is given to the player.
Costume items can now be unlocked regardless of a character's ability to use the item.
The Holo-Wardrobe will now properly update when the player receives currency.
- Item Specials
Barrage will no longer cause multi-hit to deflect 100% of the time.
- Items
- Mounts
Fixed bounds of Snarfelynx mount.
- Mounts
- Classes
Support stances have moved to level 6.
- AMPs
Focus Recovery AMPs (Desperation, Attrition, Focus Mastery) have updated recovery values.
- Combat
Spells that Multi-Hit can no longer be reflected.
Default Telegraph opacity settings have changed to help make telegraphs more easily visible. These settings can be changed in the Combat tab of the options menu: Enemy NPC Harmful – Outline Opacity: changed from 85 to 100 Enemy Player Harmful – Outline Opacity: changed from 85 to 100 Self – Outline Opacity: changed from 85 to 100 Self – Inside Fill Opacity: changed from 85 to 25.
Dying in an instance while party members are still in combat will now properly show available resurrection options.
Group members will no longer be able to see multihit or transference damage/heal floaters.
Damage reflected is now capped to the current health of the unit reflecting.
- Engineer
Fixed an issue where Engineer bots were granting experience.
- Abilities
Eradication Exosuit and Provocation Exosuit now allow Engineer AMPs and Abilities to ignore Volatility threshold requirements while active.
- Bio Shell
Now shows splash range in the tooltip and displays a telegraph on impact.
- Bruiser Bot
Blitz: interrupt is now instant and removes 1 IA. Taunt no longer affects 5-man enemies or higher.
- Diminsher Bot
Strobe ability now uses the same targeting mechanism as Barrage (Artillery Bot).
- Energy Auger
Base:
Removed cast time.
Reduced GCD to 0.5s, down from 1.25s. May now be cast off GCD.
Increased cooldown to 25s, up from 6s.
Reduced damage to 7.08/lvl + 22.33% AP + 4.77% AP/tier, down from 13.69/lvl + 43.25% AP + 6.18% AP/tier.
Reduced field damage to 1.33/lvl + 4.2% AP + 0.9% AP/tier, down from 2.37/lvl + 7.47% AP + 1% AP/tier.
Field now increases ally’s movement speed by 100% while they are inside.
- Mortar Strike
Now shows splash range in the tooltip and displays a telegraph on impact.
T4: Energy Auger no longer grants Overcharge.
- Target Acquisition
T4: Multi-Hits deal 6.03% AP technology damage to the target every 1s for 3s. Stacks 4 times.
T8: Deal an additional 10.1% AP technology damage to the primary target. Increase splash radius to 8m and secondary target count to 9.
Has been reworked! Base: 2 second channel: every 0.5s, deal 8.26*lvl + 26.09% AP + 2.53% AP*tier to the target and 4 enemies within 6m. Cooldown: 7s. GCD: 1.25s. Range: 25m.
- Esper
- Abilities
- Mending Banner
Fixed a bug where Mending Banner T8 would heal an additional target.
T8 additional target distance increased to 8m, from 5m.
- Mending Banner
- AMPs
- Follow Through
Empower reduced to 8% from 10.5%.
- Follow Through
- Abilities
- Medic
- Abilities
- Crisis Wave
Tier 4: Landing a Multi-Hit restores 1 Actuator.
- Energize
Empower reduced to 14%, from 17%.
- Quantum Cascade
Tooltip now indicates that other abilities can be cast while channeling.
- Recharge
Empower reduced to 12%, from 15%.
- Triage
Tooltip now indicates that the ability builds 1 Actuator.
- Crisis Wave
- AMPs
- Armor Coating
Defense now reduces damage taken, changed from increased Armor.
- Chemical Burn
Damage now procs off Multi-Hit against any foe, and no longer pierces shields.
- Danger Zone
Empower reduced to 10%, from 17%.
- Emergency
When an ally with 15m takes damage that puts them below 30% health, restore health to that ally.
- Emergency Extraction
Enables Extricate to break allies free of all CC effects.
- In Flux
Empower reduced to 6.5%, from 12%.
- Protective Surge
Landing a direct heal on yourself or an ally under the effects of your Mending Probes or Protection Probes also restore shield.
- Running On Empty
Redesigned: While at 0 Actuators, your Shield Surge, Crisis Wave, and Rejuvenator have no Actuator cost. Shield Surge and Crisis Wave have a 15s cooldown instead.
- Scalpel! Forceps!
Empower reduced to 7%, from 8%.
- Stay With Me
Empower reduced to 10%, from 17%.
- Transfusion
Fixed a bug where the health sacrifice was being affected by damage buffs and debuffs.
- Armor Coating
- Abilities
- Spellslinger
- Abilities
- Void Pact
Empower reduced to 12%, from 15%.
- Void Pact
- AMPs
- Power Surge
Empower reduced to 8%, from 8.6%.
- Spell Armor
CC Break component has been removed. Now, while the absorb is active, Damage Taken is reduced by 50%.
- Power Surge
- Abilities
- Stalker
- Abilities
- Clone
Fixed an issue where T2 Clone lasted longer than intended.
- Nano Skin
- Lethal
Buff now grants an additional Critical Hit opportunity, rather than adding to Critical Hit Chance.
- Lethal
- Neutralize
T4: Cost increase is now reset by Punish instead of Stealth.
- Pounce
T8: now regenerates 1 charge every 10s, changed from 2 charges every 20s.
The tier 8 tooltip will now properly display the recharge time.
- Preparation
Empower and Defense buffs are now granted at the end of the channel. Now grants additional Critical Hit and Deflect opportunities with a 15% chance each, rather than increasing Critical Hit Chance or Deflect Chance. No longer stacks. Duration is now 4s + 0.5s*tier.
- Ruin
T4: The Shield Overload can no longer be independently deflected.
- Steadfast
Now grants an additional Deflect opportunity, rather than adding to Deflect Chance.
- Clone
- Abilities
- Warrior
- Abilities
- Augmented Blade
Base:
- Augmented Blade
- Abilities
Reduced melee damage to 4%, down from 8%.
Kinetic Drain is now Kinetic Rage: drains 5 Kinetic Energy per stack every 0.25s, increases Melee Damage by 0.5% per stack, and reduces Lifesteal by 1.5% per stack. While Augmented Blade is off, removes a stack every 0.33s.
T4: Increased Critical Hit bonus to 4%, up from 3.5%.
- Bolstering Strike
Now generates 150% threat.
T8: May be cast 3 times in a row with no cooldown. Afterwards, the next cast reduces the cooldown by 1s.
- Power Link
Reduced Kinetic Drain to 56 - 2*tier, down from 65 - 2.5*tier.
Power Link now only affects players in the caster's party, and no longer displays persistent visual effects on secondary targets.
Now only shows the border of the telegraph while active.
- Savage Strikes
Fixed an issue that caused Savage Strikes to generate Kinetic Energy during Overdrive.
- AMPs
- Recklessness
Empower reduced to 7%, from 7.5%. Stack count reduced to 3, from 5.
- Recklessness
- Content
- Achievements
Officially Licensed Ultimate Protogames Mantle will now advance for any optional objective achievements players have earned. Three of the optional objectives did not have associated achievements, so these are now added into the game.
- Auroria
The location link for Battleblood Trench now correct points to this area for the quest "Exanite Examination."
Fixed some location links for the quests Into the Warhound's Maw, Fall of the Bladevault Keeper, and Bladebane.
Updated combat and sounds for the quest 'The Ground Beneath Your Feet'.
- Blighthaven
The jetpack suit worn during the daily quest "Anti-Primal Antics" no longer requires a periodical recharge, and provides players with an optional teleport back to Nursery Trading Post upon quest reward.
The Final Attack Phase has been removed from the "Guardians of the Grove" public event. The event is now won only by succeeding in the Final Defend Phase.
- Celestion
The challenge "Horn of Heralding" now has a flavor comm call on start to provide story context.
- Crimson Isle
Players who Achieve or Complete Mind the Mines, Scrap the Scrab without turning in Welcome To Crimson Isle will be correctly pointed at Mondo Zax's new location to turn in Welcome To Crimson Isle.
- Deradune
The tooltip for the spell "Agility of the Gnarlfoot" now properly displays the Dash Regeneration percentage.
- Ellevar
Location links for the quest De-Probing Time should now work.
- Exile Arkship
Adjusted the teleport location for the Greenhouse to avoid players getting stuck in props.
Changed the VO for the cinematic that goes to Northern Wilds to no longer mention Thayd.
- Farside
Magthar the Meteroborn will no longer cast Splitting Image in combat. He will now use the Staunch Defense combat package.
- Galeras
The quest summary for "Defeating the Ravager" has been rewritten for consistency and to include more information about the quest.
Location link for "Stormwing Fortress" during the quest "Storm the Gates" now points to the correct area of the map.
Journals, Tales From Beyond The Fringe's, and Datacubes are now collectible at all times as intended.
- Illium
Merchant Jarala has resumed standing in her appointed place, rather than hiding away in a wall.
- Levian Bay
Players will now receive a comm call for the quest "Lighting the Way" if they run off without getting the quest. Players will no longer get a comm call for the quest "Mind the Mines, Scrab the Scrab" in Crimson Isle by simply traveling to Levian Bay.
- Malgrave
Fixed the location link for the step to "Speak with Deputy G0M3R" for the quest Checking on the Marshal.
The long objective text for the quest Darkspur Karaoke now shows up correctly in the quest log.
Added location links to long objective text on the quest Rescuing the Chief Mineralogist.
- Northern Wilds
Rhoda Wellspring's VO is no longer cut off by the cinematic that plays at the end of the quest Empowered Tower.
- Southern Grimvault
The Boiling Depot taxi destinations have been adjusted to properly reflect where the player is being dropped off (Fort Gritty for Exile, Blazen Bulwark for Dominion).
- The Defile
The taxi from Hope's Dare to Inspiration point in the Defile no longer flies through giant lasers activated by scientists in the Sonic Plaza.
- Whitevale
The quest "Mutually Assured Destruction" has been fully updated with location links.
The quest "Krazog's Gutpunch Brew" now has an objective link to help players find Ringtail razortails.
Location links for quests in Wigwalli Village should now correctly point you back to Wigwalli Village.
Location links have been updated for the quest Toxic Test Bed.
The quest "Bot's Eye View" now has location links for all objectives.
- Wilderrun
Added a location link for the Maiden Pool into the completed objective text for the quest "Torine Lifewater" in Wilderrun.
Getting interrupted while using the Communication Relay for the quest Breaking Ground will no longer display in the combat log.
Fixed some of the text for the Imbuement Quest "Tall Drink of Water".
- Achievements
- Dungeons
- Protogames Academy
Veteran Wrathbone no longer targets 2 players with Rock Throw. During his 33% midphase transition, he now casts Rock Throw less frequently.
Veteran Wrathbone's auto-attack damage has increased significantly.
- Gromka
Reduced her Auto Attack damage.
- Iruki Boldbeard
Now does a pull at the beginning of Annihilate.
Changed the color for the initial safety bubble.
Changed the visual for the collision bubble.
Static Pulse renamed to Static Emission.
Static Emission now has a cast time.
Static Emission is now an Aura.
- Veteran Gromka
Reduced her Armor Pen from Condensed Heat to 5% (from 10%).
- Wrathbone
Will now jump to the middle of the combat space before engaging with players after each phase transition.
- Skullcano
- Mordechai Redmoon
Fixed an issue with some of his spell cooldowns.
- Mordechai Redmoon
- Stormtalon's Lair
Stormtalon's damage bonus from Static Charge has been reduced to 5% per stack (down from 10%).
- Skyborn Tempest
Tornado Alley's damage has been reduced.
Tornado Alley's damage now ignores 75% armor.
Tornado Alley can no longer crit.
- Ultimate Protogames
Bev-O-Rage will now properly reset and begin combat in his Vend-bot position.
Initialization Core Y-83
- Protogames Academy
Added the Smooth Operator and Evolutionary Revolutions guild achievements.
- Raids
Drop weights have been re-adjusted to account for the larger number of assault roles present.
- Datascape
- Elemental Pairs
- Mnemesis
Snake no longer focuses on Mnemesis if the current Snake Snack target dies.
- Mnemesis
- Elemental Pairs
- Genetic Archives
The teleporter that takes players to the second floor of the Genetic Archives after they have defeated the Fetid Miscreation is now working as intended once again.
- Dreadphage Ohmna
Fixed a tooltip error with Might of the Dreadphage.
- Protogames Allstars
Removed achievements.
- PVP
- Arenas
Updated the Arena type name in the Group Finder UI.
- Battlegrounds
- Walatiki Temple
Spatial shift will no longer cause the target to drop the mask.
VO declaring the winning team now plays correctly.
- Walatiki Temple
- Imbuement Items
Reduced the count required for PvP Imbuement objectives. All You Can Carry down to 3.
Reduced the count required for PvP Imbuement objectives. Smart Bomber down to 10.
Reduced the count required for PvP Imbuement objectives. And I Helped down to 5.
Reduced the count required for PvP Imbuement objectives. It Belongs in a Museum! down to 5.
Reduced the count required for PvP Imbuement objectives. No Respect for Tradition down to 2.
Reduced the count required for PvP Imbuement objectives. The Blood of My Enemies down to 30.
Reduced the count required for PvP Imbuement objectives. The Warrior down to 30.
Reduced the count required for PvP Imbuement objectives. A Bit of a Torrent down to 8.
Reduced the count required for PvP Imbuement objectives. It's the Bomb down to 3.
Reduced the count required for PvP Imbuement objectives. Dropping a Bombshell down to 6.
Reduced the count required for PvP Imbuement objectives. Hall Monitor down to 5.
- Warplots
Warparty rank permissions no longer errantly display settings for 'Editing Guild Holomark', 'Vote', or 'Bank Tab Log'.
- Arenas
- Adventures
Removed the instance discovery requirements for all adventures. Players can now queue for all adventure instances through the group finder as long as they meet the minimum level requirements.
- Bay of Betrayal
The tooltip for 'Amplification Spike' now accurately reflects the spell.
- Expeditions
Each Expedition's quest has been placed within the instance itself. Separate quests that lead players to each Expedition's entrance have been created for their respective zones.
- Deep Space Exploration
The Cryo-Tranquilizer can now be used without having to wait as long for it to recharge.
- Gauntlet
"Brick" Braggor has stopped unnecessarily repeating himself.
- They Came From Fragment Zero!
Fix for speed increasing buffs breaking the flow, rendering it impossible to complete.
- Paths
- Scientist
The "scan" key will now scan the current mouseover unit if it can when the camera is in automatic mouselook mode.
- Soldier
The telegraph for "Cave Thumper" in the "Caving In" Path Mission will now properly display to the caster.
- Scientist
- Housing
Public events removed from the Dueling Arena plug. The achievement Pit Fighter can still be achieved by dueling inside the arena.
Fixed the "Send All to Crate" button in the Housing List panel for visiting Roommates.
Fixed an issue preventing players from entering the Underground Bunker, Spacious Cassian, Spacious Chua, and Spaceship houses.
Fix for the housing action bar not disabling properly when the player visits another residence they don't have permission to.
50 new decor pieces are available from the Housing Vendor.
- Decor
More than one 'Chua Guard (Style 1)' decor can now be placed.
Fixed a bug where decor placed around the center house plot wouldn't load correctly for certain players.
Fixed manually typing in a scale value for decor in the Advanced Panel to override the default max scale values.
Interactive decor will no longer be enabled after being moved while in edit mode.
The faction guards and alien guests or worker decor now have their scale clamped between 0.9 and 1.2.
The 'Exile Guard (Female, Style 1)' decor is now correctly categorized in 'Characters and Creatures'.
- Economy
Vendor items that cost alternate currency properly display them in the tooltip instead of gold.
- In-Game Store
The three durations of Flask of Fame each have a unique display.
Essences (which tracks your Carrot fill in Madame Fay's Fortunes) will no longer show up in the account inventory UI.
- Items
Item Tooltips now indicate if an item can not be deleted.
Some incorrect dye names have been adjusted.
Bags which turn into Malfunctioning Items will now be mailed to the character. Items that are stored in these malfunctioning bags will be moved within the inventory or mailed to the character if their inventory is full. This will work for both the backpack and the bank.
The dye costs for Eldan Gold and Green have been dramatically reduced.
There is no longer an Item Tooltip LUA error when mousing over items that cannot be deleted.
- Rune Sets
Rune Sets and Rune Set bonuses have been adjusted.
- Runes
Specials are displayed next to the socketed rune icon in item tooltips.
Augmentor Rune Tokens will now be replaced by the correct tier of Rune Tokens.
- Runecrafting
Fixed a bug in Runecrafting that allowed some elements to be dragged around that shouldn't have been able to.
Created new tutorial panels for runes and runecrafting to explain the changes to those systems.
- Tradeskills
Added introductory crafting quests into Thayd and Illium in the event that these quests were missed in the starting zones.
Added colorized text links to all work orders to linked schematics.
Added end game crafting items to the Tier 5 Crafting bag from Bev-O-Loot.
Crafting variants belonging to a previously selected schematic will no longer incorrectly appear.
- Salvage
Salvage loot is now being properly rewards for items ilvl 50+.
Restored the multiple rolls on the salvage table when salvaging items of higher quality.
- User Interface
- Account Inventory
Moved Entitlements from the Account Inventory addon to the Character panel.
Fixed malfunctioning filter buttons.
Challenges
- Account Inventory
Challenge rewards now show the total reward track points earned if you get to each medal tier.
Chat Log
Omnibits earned will now be displayed in the "Loot" channel in chat instead of the combat log.
Custom chat channel commands will no longer result in an unrelated error message.
Character
The key slot no longer counts towards your average item level.
Communicator
When the player is returning a Communicator call (Default Keybind: 'C'), calls that turn in achieved quests will now be preferred over missed calls.
Content Finder
Fixed an issue that caused the Content Finder's "Join as Group" button to remain enabled.
Fixed an issue where players could not queue for Warplots.
Circuitboard Crafting
Added the cost to craft the item to the Craft and Start Craft buttons.
Death
Players may now open the store to purchase service tokens.
Guild Registration
The Guild Registration window now works correctly with Automatic Mouse Look enabled
Holo-Wardrobe
Fixed an error that occurred when the player tried to swap costumes while that functionality is on cooldown.
Fixed an error that occurred when mousing over deprecated items that are equipped in a costume.
Interface Menu List
The Interface Menu List will now inform players if any live events are currently active in the world.
Keybinds
The keybind for Sit now works correctly.
Level Up Unlocks
Attribute increase level up unlock notifications have been removed.
Login Incentives
Fixed an error that can cause a crash when trying to view rewards after the current final reward.
Mail
Fixed an improper message when attempting to open multiple mail messages at once.
Match Tracker
Fixed an error that occurs when a player leaves Walatiki as a flag is being picked up or dropped.
Added a label that tells players which team they're on.
Fixed an error that occurred when attempting to vote to surrender.
Options
Hitting escape while a cinematic has faded out the screen will no longer bring up the options menu.
Path Tracker
Optimized the various Path tracking addons.
Quest Tracker
Improved the performance of the Quest Tracker
The quest name for imbuements will no longer display a stat name.
Recall Frame
Added controls to spend service tokens.
Resource Conversion
The Resource Conversion window now works correctly with Automatic Mouse Look.
Sprint Meter
The Sprint Meter now shows correctly after changing zones
Store
The store now notifies players if they cannot claim an item because they have already reached the limit on that type of item.
Fixed the tooltips for décor packs in the store.
Changed the Store’s default keybinding to ‘U’
Opening the store now stops the player’s movement
Fixed an issue that caused items that required Loyalty Rewards to appear "Locked" even though they should be available to claim.
Taxi Map
- Fixed a bug that allowed players to zoom out too far in the Taxi Map
- Updated tooltips and confirmation window for Rapid Transport.
- The Taxi Map window now works with Automatic Mouse Look mode.
- Added the option to hide POIs while using Rapid Transport.
- Tooltips
Item tooltips have undergone significant changes to reflect the new stat and runecrafting systems.
Updated the creature difficulty markers on unit tooltips.
Item tooltips will only show the active stage of an imbuement chain.
- Tutorial
Fixed an issue where tutorials would appear behind the chat window and objective tracker.
- Vendor
Fixed an issue where closing the vendor settings window would close the entire vendor window.
- Art
Fixed a duplicate ship appearing during M13 Arrival cinematic.
Lighting bug has been fixed in character creation/select screen.
The Metal Maw cinematic should now properly play the second time a player encounters it regardless of whether or not they skipped it the first time.
- Audio
SFX is now in sync on Metal Maw's birth animation.
Chua Warblimp SFX volumes have been updated.
Fixed volume level of Announcer VO to be more in line with other VO volume levels.
(Edited by Pinkachu)
I just bought wildstar and i got the login screen and the game kept crashing i kept trying. i installed my new AMD drivers came back it worked..i came back later, same thing happend again. same error,same crash.help please.Im trying to get the wildstar offical forums but the site has been down for like a day
(Edited by Skrullknight)
Hey there, cupcakes! Having fun blasting the smithereens out of stuff on your travels through the Nexus? Maybe you're tired every now and then from exploring all those nooks and crannies you really shouldn't be getting into? At some point in that furry head of yours you've considered making a little shack for yourself where you can kick up your feet, have a frothy beverage, and shoot things all from the relaxation of your sofa.
Well, if you've already got that creaking hunk of wood pasted together, we'd like to see what you've done with the place! Just post a single quality photo below (400px max, no dancing Mordesh, please) and answer this question:
- What was the inspiration for your crib?
After that, we'll comb through the madness, wipe off some Strain slime, and choose one each week to feature. Be sure to check your e-mails! The winners will be interviewed and their cribs will be featured on the main page and a blog, where they can provide as many pics (or even a video! Again, no dancing Mordesh...), and will be mentioned during one of Carbine's first streams each month! In addition, you may find a furball chua latched to your face with all four appendages, smothering you with kisses.
We're trying to curb her of that.
See you on Nexus, cupcakes!
Current crib:
Past cribs:
- Crib of the Week (sorted by month)
(Edited by administrators)
Hello all! Chad Moore has recently announced that the next content drop, schueduled for early 2015 is currently available on the PTR for testing. It includes updates to LFG including perks and extra xp, a Veteran mode for all Shiphand missions and armor updates. Here is the complete post by Chad Moore of Carbine Studios.
Hey everyone!
We've just released our upcoming content update on the PTR and it is good to see that improvements and enhancements are being well received. Many of the changes are a direct result of feedback from our players.
Over the past few months we’ve received a lot of feedback about WildStar. Much of it has focused on the fact that although many of our systems are unique, engaging and fun, many of them are inaccessible to certain groups of players. At Carbine, our philosophy has always been "play the way you want to play," and therefore we have been working very hard to make sure players can experience and enjoy WildStar's content - regardless of their level or playstyle preference. Along with these accessibility initiatives, we made a lot of what we call "quality of life" adjustments, continuing to improve and streamline the overall experience of WildStar across a variety of different areas. The result? From what players have said so far, this is our best update yet.
What are some of these cool new things, you might ask? Let me tell you!
- Players will now have access to a low-level training dungeon calledProtogames Academy, teaching them the team mechanics that will lead to greater success in group content.
- We're releasing a brand new level-six Shiphand Mission called They Came From Fragment Zero! which takes place in the unexplored reaches of the Halon Ring!
- There are now Veteran versions of all Shiphand Missions, giving max-level solo and group players additional content once they reach level cap.
- We have enhanced the LFG tool, which now includes access to all Shiphand Missions - allowing players to queue up whether they want to play solo or with a group.
- A new random queue bonus has been added to the group finder that will yield valuable currency and experience along with helping queue times.
- We added tons of new player customization options - including costumes, as well as the ability to alter your avatar's physical appearance after character creation!
- We made significant adjustments to the quest experience in our early zones, focusing on things like quest flow, objective counts, and group accessibility.
- We've improved the Dungeon Medal system, providing greater insight into how you are progressing through a dungeon's objectives, and rewarding you every step of the way.
- We’ve added a new currency type called Glory which is earned by completing dungeons and raids. Glory can be exchanged for high-quality gear in the capital cities.
- A new dungeon, called Ultimate Protogames, which offers our max-level players exciting new challenges from the galaxy's most infamous (and profit-minded!) corporation!
- We are adjusting the group size requirement for Datascape from 40 to 20 players, allowing more players to experience this awesome raid!
I hope that hearing about this new content gets you excited about all the things that are happening in WildStar, and I would encourage all of you log into the PTR and get a sneak preview. As always, we want to hear what you have to say about the game, so get in there, play and send us your feedback. We've done a lot of work, and have a lot more planned for 2015. We are fully committed to this game, and to the players - like you - who make it great.
Chad Moore
WildStar Creative
Director Carbine Studios
Here are a few screenshots from the new drop provided by Carbine.
(Edited by Pinkachu)
Server & Faction Info
Realm: Entity
Faction: Exiles
Play Style: Casual Raiding guild (PvE)
Guild Days: Wednesday, Friday, and Saturday @ 8:30 PM-12:00 AM PDT
VoIP: Teamspeak
Website: www.adkgamers.com
Contacts: Grimkel Stonegiant, StandOrFall TheFixx, Thal Talonstorm, Xencor Rogers or Starchild Silversun
Things we as a guild are looking for!
Teamwork First and Fore Most! It is the integral part of a guild!
The ability to learn and grow with the guild. We are looking for dedicated players that want to play with a group.
Have a casual attitude towards the game. We are PVE guild, but real life takes a priority to any game.
No age limits, but mature players wanted.
Level there Main and keep progressing it. We do not have a issue with alt’s, but we want a player ready to do the events we have scheduled.
What =ADK= can offer you!
Schedule Events(Adventures, Dungeons, World Bosses, or Raids) one week in advance.
Opportunity for growth in a guild (Higher ranking positions)
Teamwork and a sense of “Esprit decor”
A Community that supports members first, game play second. A community that has military members that play when time is available.
And the added benefit of the Large ADK community and all 26 games it is involved with.
Message to the Masses!
Yo Exiles! Tired of lone wolfing your way around the vastness that is Nexus! Feeling lonely in the world! Or just looking for a group that is care free to run dungeons and raids with? Seek no more my friends, A Different Kind(ADK) is here on Entity. ADK is a Semi-casual PvE Guild. We are not hardcore, we believe that games are a leisure setting to unwind and forget about your troubles for a few hours.
ADK still has goals as a guild. We meet up and run instances, adventures, world bosses, and dungeons, and raids as a group between 2 to 3 times a week. With the ultimate goal of fielding Elder game raid parties. But we take the casual approach to it. Enjoy the game, then when you reach max level, focus on being raid ready.
Our History
Who is A Different Kind? Well, it is best if I quote the webpage itself.
The =ADK= Multi-Gaming Community was founded in mid 2009. =ADK= was created as a fun, laid back gaming environment to give gamers for any game a place to call home and be able to help expand the community to others around the world. The community strives off of member activity and the more the members are involved the more the community grows. So we don't just stick to one game, rather try to have as many games as possible associated with the community.
ADK is in about 25 different games, and each one we have a decent size group that concentrates on the fun of the games. These games are to include World of Warcraft, Guild Wars 2, Dungeons and Dragons; Neverwinter, Elder Scrolls Online, and now Wildstar. So that means we have players with experience and knowledge in MMO’s to make the game enjoyable and progressive for everyone. The name of the game for ADK Wildstar is fun through teamwork.
Current Status of the Guild and Positions Opened…….
Some of our members are currently finishing up the last Veteran Dungeon, SSM, and we will working on the World Bosses later this week. We are currently in need of Healers, Tanks, and DPS class. No current restriction on any classes at this moment.
Esper -Open
Warrior - Open
Engineer - Open
Spellslinger - Open
Medic - Open
Stalker - Open
Contact and Site Information
If any of this strikes your fancy, please visit the ADK Wildstar forums. You can also message Grimkel Stonegiant, StandOrFall TheFixx, Thal Talonstorm, Xencor Rogers or Starchild Silversun in game for a guild invite.
Also, visit the Main ADK website to register as a member and enjoy the full benefits of its vastness, including a Community phone app which will update you with community events including our Wildstar faction!
Last, we are also on Facebook which you can chose to follow and receive updates via the social networks.
(Edited by Rockie488)
There are a host of zone maps that highlight all of the collectible elements of the game, including Datacubes, Journals, and Tales from the Fringe. Added to the mix are quest hubs, taxi locations, rare mobs for achievements, instances, and more!
Below are two examples of the maps - one for a major city and one for higher level characters. Links to all maps can be found on the zone guides page.
- Master legend
- Blighthaven
- Illium
- Note that the two capital maps also have a 'Services' icon to better locate certain vendors.
(Edited by Raylan13)
Hello,
This thread is about a circle, not a guild. If this does not fit in the forum, please remove this post.
We, "Schwürfel Inc", are looking for members. We are a raidcircle on luminai (pvp eu) who want to go raiding independently from our guildmembership. we are dominions.
It does not matter if you are in the middle of the prequest or ready to raid. We will help you through the rest of the prequest and are looking forward to raiding together.
We are organized in a circle and are mainly looking for german talking players.
We would also like to cooperate with guilds or other raidgroups as well as other organisations.
You can find more information about us on http://schwuerfel.forumieren.com/
or you can whisper Owyn Gaepora, Cacharoth Scherax or Agent Kraehe ingame.
(Edited by Cacharoth)