m (AddOn Studio 2010)
m (AddOn Studio 2010)
Line 21: Line 21:
* {{elink|prefix=70612:| - AddOnStudioWildStar-3.0.70612.0 - 6/12/2017|link=|style=display:inline}} [[ 7z]]
* {{elink|prefix=3.0.70612.0:| - AddOnStudioWildStar-3.0.70612.0 - 6/12/2017|link=|style=display:inline}} [[ 7z]]
== Getting Started ==
== Getting Started ==

Revision as of 18:54, October 4, 2019

See AddOn Studio 2015 for WildStar for alternate version.

AddOn Studio 2010 for WildStar is a fully featured development environment for creating and developing WildStar AddOns. AddOn Studio for WildStar features a professional Lua editor with full code-completion and other modern facilities, SVN repository support, project based AddOn file management and deployment, and much more.

AddOn Studio 2010 for WildStar

To get started follow the steps below, and feel free to visit the following pages for more information and help. Twitter: @AddonStudioWS. Documentation: Getting Started. History: Release History. WS API: UI Customization. Support: Issue Tracker and Forums. Donations: PayPal.

AddOn Studio 2010

What you need:





Getting Started


  • Download and install the Visual Studio Shell
  • Download AddOn Studio 2010 for WildStar (Starter Video)
  • Copy the folder 'AddOn Studio for WildStar 2010' in the zip file to any location you like,
    such as 'c:\Program Files' or 'd:\apps'
  • Run the WildStarAddonStudio.exe, or create a short-cut and run that instead.

Basic usage:

  • Create a new Project
  • Add existing files or create new ones
  • Deploy to WildStar by clicking 'Build'
  • Run WildStar or '/reloadui' to use your AddOn...



  • Rename or delete the installed 'AddOn Studio for WildStar 2010' folder.
  • Follow the Installation steps above, skipping the Visual Studio Shell portion.

Product History

AddOn Studio 2010 for WildStar is a continuation of the original 'AddOn Studio for World of Warcraft' series, and has been brought back to life for WildStar using Visual Studio 2010. The original concept has promise and a lot of potential, and finally not only just for WoW itself.

Newer versions exist, like AddOn Studio 2015 for WildStar, but both this version and the 2015 version will be updated in parallel and supported together to give users a choice of which IDE's style and functionality they are more comfortable with.

See AddOn Studio for WildStar for a list of versions and the AddOn Studio for WildStar Release History.

Today's Reality

Concepts of game and AddOn development, especially for WildStar, are far more understood and by a much larger audience than they were at the time of the original 'AddOn Studio for WoW'. Some of its original concepts, like pure drag-and-drop and wizard oriented development, have never historically really been useful in practice. What this product really was, and is, is a general IDE for WoW AddOn development using a free Visual Studio back-end (much like the free Express or Community versions of Visual Studio for C# and Web), with additional support for graphical frame development via a fairly extensive set of modules in the IDE. There are quite a few bells and whistles too, including attempts at supporting nearly every VS integration feature there was (which would be rare for a game production tool of any kind), all of which together threatened to make WoW Add-On development tools a real first class citizen in a world where that almost never happens.

What Changed

from versions for WoW previous to 2010...

- Support for the installer was dropped. Installers, especially for a VS shell product are non-trivial and in this case probably required more traditional packaging and release QA than they had purview for. This was one of the biggest headaches faced with 1.0 and 2.0 versions, which was a huge time sink and has a history of leaving most first time users stranded at some point. Instead a great deal of work, in this version, was put into making this a portable install style product, where you just drop the files and run it. For anyone who knows about products involving COM and Windows applications, this is non-trivial as well, but is done at start up time with more intimate knowledge of whats actually missing. And because this is based on the ISO shell there's far less to do and a much greater chance for a successful experience.

- Web Project - Support was added in this rendition of AddOn Studio for basic Web Project support for existing web sites. This translates to allowing a multi-project environment where you can potentially edit your AddOn website or satellite sites relating to your development or support in the same IDE that you are editing your AddOns, which for some should enhance productivity greatly. This includes support for the automatic Web Project mini-webhost, so you can run the changes locally before deploying. You wont be allowed to "create new sites" via the templates because the retail templates are for C# and VB projects which aren't supported, obviously. But this is really a non-issue since you can use any arbitrary existing folder, ftp, http address as an existing site. This feature also allows folders, like from the WoW ToolKits, to be added as a project on demand, and browsed inside the project explorer. And starting with AsWoW 2010, allows both modern Lua editing and viewing.

What Works

This is a short list that expressly or implicitly covers major historic issues that, starting with AddOn Studio 2010, have been handled with better support, direct fixes, and/or new and updated infrastructure.

Updated Support:

  • SCC Integration for SVN - the new product includes an optional, integrated, and functional version of AnkhSVN, with full support for all context menus. There is guaranteed support for sites like the Curse sponsored WowAce and Curse Forge. Plays nicely with TortoiseSVN where you can use both of these at the same time and at will. If there is interest in using TFS or others like VisualSVN, GIT, Mecurial, etc... please let me know.
  • Windows Vista, Windows 7, Windows 8/8.1, and Windows 10 - using newer set of tools and compilers, support was updated for a much smoother experience on those OSes, and for both the 64-bit and 32-bit versions, and should still be backward compatible as far back as Visual Studio 2010 support goes. I believe this includes Windows XP sp3 and above, but not of course back as far as Windows 2000, NT 4.0, or Windows 95. Windows Vista requires Vista SP1.
  • In-AddOn Web Editors - Full support is now included for enhanced editing of web type files in your AddOn directly, allowing the full VS functionality to exist in the AddOn projects. This includes the modern style Design/Code HTML editor, which is similar to Dream Weaver design/code style editing. This makes XML, CSS, and HTML files "first class citizens" in Visual Studio world for your AddOn.
  • Includes all of the AddOn Studio specific features from AddOn Studio 2015 for WildStar as well...


See also

External links

Community content is available under CC-BY-SA unless otherwise noted.