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(→‎AMPs: testing tooltip)
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! Tier 1
 
! Tier 1
 
|
 
|
[[AMP:Critical Hit Severity]]<br />
+
{{amp|Critical Hit Severity}}<br />
[[AMP:Assault Power]]<br />
+
{{amp|Assault Power}}<br />
[[AMP:Critical Hit]]<br />
+
{{amp|Critical Hit}}<br />
 
|
 
|
[[AMP:Lifesteal]]<br />
+
{{amp|Lifesteal}}<br />
[[AMP:Strikethrough]]<br />
+
{{amp|Strikethrough}}<br />
 
|
 
|
[[AMP:Deflect]]<br />
+
{{amp|Deflect}}<br />
[[AMP:Support Power]]<br />
+
{{amp|Support Power}}<br />
[[AMP:Deflect Critical Hit]]<br />
+
{{amp|Deflect Critical Hit}}<br />
 
|
 
|
[[AMP:PvP Defense]]<br />
+
{{amp|PvP Defense}}<br />
[[AMP:Maximum Shield Capacity]]<br />
+
{{amp|Maximum Shield Capacity}}<br />
 
|
 
|
[[AMP:Dash Regen]]<br />
+
{{amp|Dash Regen}}<br />
[[AMP:Cooldowns]]<br />
+
{{amp|Cooldowns}}<br />
[[AMP:CC Resilience]]<br />
+
{{amp|CC Resilience}}<br />
 
|
 
|
[[AMP:Armor Pierce]]<br />
+
{{amp|Armor Pierce}}<br />
[[AMP:PvP Offense]]<br />
+
{{amp|PvP Offense}}<br />
 
|- valign="top"
 
|- valign="top"
 
! Tier 2
 
! Tier 2
 
|
 
|
[[AMP:Explosive Ammo]]<br />
+
{{amp|Explosive Ammo}}<br />
[[AMP:Harmful Hits]]<br />
+
{{amp|Harmful Hits}}<br />
[[AMP:Shrapnel Rounds]]<br />
+
{{amp|Shrapnel Rounds}}<br />
[[AMP:Volatility Rising]]<br />
+
{{amp|Volatility Rising}}<br />
[[AMP:Extra Hurtin']]<br />
+
{{amp|Extra Hurtin'}}<br />
 
|
 
|
[[AMP:The Zone]]<br />
+
{{amp|The Zone}}<br />
[[AMP:Keep on Truckin']]<br />
+
{{amp|Keep on Truckin'}}<br />
[[AMP:Hamstring Tear]]<br />
+
{{amp|Hamstring Tear}}<br />
[[AMP:Forceful Impact]]<br />
+
{{amp|Forceful Impact}}<br />
 
|
 
|
[[AMP:Rejuvenating Rain]]<br />
+
{{amp|Rejuvenating Rain}}<br />
[[AMP:Repeat Business]]<br />
+
{{amp|Repeat Business}}<br />
[[AMP:Enmity]]<br />
+
{{amp|Enmity}}<br />
[[AMP:Reroute Power]]<br />
+
{{amp|Reroute Power}}<br />
[[AMP:Quick Restart]]<br />
+
{{amp|Quick Restart}}<br />
 
|
 
|
[[AMP:Dirty Tricks]]<br />
+
{{amp|Dirty Tricks}}<br />
[[AMP:Helpin' Hand]]<br />
+
{{amp|Helpin' Hand}}<br />
[[AMP:Defense Protocol]]<br />
+
{{amp|Defense Protocol}}<br />
[[AMP:Turn the Tables]]<br />
+
{{amp|Turn the Tables}}<br />
 
|
 
|
[[AMP:Keep it Moving]]<br />
+
{{amp|Keep it Moving}}<br />
[[AMP:Deft Restoration]]<br />
+
{{amp|Deft Restoration}}<br />
[[AMP:Bust and Move]]<br />
+
{{amp|Bust and Move}}<br />
[[AMP:Reckless Dash]]<br />
+
{{amp|Reckless Dash}}<br />
[[AMP:Reflexive Actions]]<br />
+
{{amp|Reflexive Actions}}<br />
 
|
 
|
[[AMP:Blast Back]]<br />
+
{{amp|Blast Back}}<br />
[[AMP:Volatile Armor]]<br />
+
{{amp|Volatile Armor}}<br />
[[AMP:No Pain, No Pain]]<br />
+
{{amp|No Pain, No Pain}}<br />
[[AMP:Self-Destruct]]<br />
+
{{amp|Self-Destruct}}<br />
 
|- valign="top"
 
|- valign="top"
 
! Tier 3
 
! Tier 3
 
|
 
|
 
{{amp|Unstable Volatility}}<br />
 
{{amp|Unstable Volatility}}<br />
[[AMP:Target Acquisition]]<br />
+
{{amp|Target Acquisition}}<br />
[[AMP:Cruisin for a Bruisin]]<br />
+
{{amp|Cruisin for a Bruisin}}<br />
 
|
 
|
[[AMP:Exploit Weakness]]<br />
+
{{amp|Exploit Weakness}}<br />
[[AMP:Razor's Edge]]<br />
+
{{amp|Razor's Edge}}<br />
 
|
 
|
[[AMP:Boosted Armor]]<br />
+
{{amp|Boosted Armor}}<br />
[[AMP:Disruptive Module]]<br />
+
{{amp|Disruptive Module}}<br />
[[AMP:Try and Hurt Me!]]<br />
+
{{amp|Try and Hurt Me!}}<br />
 
|
 
|
[[AMP:Survival Instincts]]<br />
+
{{amp|Survival Instincts}}<br />
[[AMP:Protection by Deflection]]<br />
+
{{amp|Protection by Deflection}}<br />
 
|
 
|
[[AMP:Hardened Resolve]]<br />
+
{{amp|Hardened Resolve}}<br />
[[AMP:Repair Bot]]<br />
+
{{amp|Repair Bot}}<br />
[[AMP:Can't Touch This]]<br />
+
{{amp|Can't Touch This}}<br />
 
|
 
|
[[AMP:Disciplined Soldier]]<br />
+
{{amp|Disciplined Soldier}}<br />
[[AMP:Keep up the Pace]]<br />
+
{{amp|Keep up the Pace}}<br />
 
|}
 
|}
   

Revision as of 03:14, 17 April 2014

Engineer
Engineer3
Role: Ranged DPS, Tank
Equipment: Launcher, Bots, Exosuit
Armor: Heavy Armor
Primary Attributes: Finesse (DPS) Technology (Tank)
Secondary Attributes Moxie, Brutality (DPS) Insight, Grit (Tank)
Dominion Races: Cassian, Mechari, Chua
Exiles Races: Human, Granok, Mordesh

The Engineer class uses heavy armor, a big gun, and a small army of friendly automatons to wreak havoc on the battlefield in either the DPS or Tank role.

Ability Resource

Volatility is the only ability resource used by the Engineer class.

Many Engineer abilities build Volatility, while a smaller group of more powerful abilities like Electrocute consume Volatility when used. 

The Engineers Volatility bar has a maximum capacity of one hundred, and a resting state of zero. When out of combat, Volatility gradually declines to zero.

Effectively managing Volatility, generally to keep it between values of 30 and 70 as this range triggers many AMPs and tier upgrades, is the key to sustained combat as an Engineer.

Innate Abilities: ExoSuit Modes

The Engineer class has two Innate abilities available to it, both of which cause the character to change appearance, adding a powered exoskeleton over their regular armour.

  • ExoSuit Mode: Eradicate buffs the Engineer's DPS capabilities.
  • ExoSuit Mode: Provoke makes the Engineer a temporarily more powerful Tank.

Both Innate Abilities can be used whilst casting, share a 60s cooldown, and last for 10s when activated.

Abilities

Assault
Icon Name Level
File:Pulse Blast.png Pulse Blast 1
File:Electrocute.png Electrocute 2
File:Quick Burst.png Quick Burst 6
File:Artillery Bot.png Artillery Bot 6
File:Energy Auger.png Energy Auger 11
File:Bio Shell.png Bio Shell 13
File:Mortar Strike.png Mortar Strike 13
File:Unstable Anomaly.png Unstable Anomaly 15
File:Target Acquistion.png Target Acquisition
via AMP
20
File:Bolt Caster.png Bolt Caster 24
Support
Icon Name Level
File:Bruiser Bot.png Bruiser Bot 4
File:Hyper Wave.png Hyper Wave 9
File:Flak Cannon.png Flak Cannon 9
File:Unsteady Miasma.png Unsteady Miasma 11
File:Feedback.png Feedback 15
File:Ricochet.png Ricochet 18
File:Disruptive Module.png Disruptive Module
via AMP
18
File:Shock Pulse.png Shock Pulse 21
File:Particle Ejector.png Particle Ejector 24
File:Thresher.png Thresher 31
Utility
Icon Name Level
File:Zap.png Zap 3
File:Urgent Withdrawal.png Urgent Withdrawal 6
File:Recursive Matrix.png Recursive Matrix 9
File:Diminisher Bot.png Diminisher Bot 15
File:Shatter Impairment.png Shatter Impairment 18
File:Repair Bot.png Repair Bot
via AMP
20
File:Volatile Injection.png Volatile Injection 21
File:Code Red.png Code Red 27
File:Personal Defense Unit.png Personal Defense Unit 27
File:Obstruct Vision.png Obstruct Vision 31

AMPs

Assault Hybrid A/S Support Hybrid S/U Utility Hybrid A/U
Tier 1

[Critical Hit Severity]
[Assault Power]
[Critical Hit]

[Lifesteal]
[Strikethrough]

[Deflect]
[Support Power]
[Deflect Critical Hit]

[PvP Defense]
[Maximum Shield Capacity]

[Dash Regen]
[Cooldowns]
[CC Resilience]

[Armor Pierce]
[PvP Offense]

Tier 2

[Explosive Ammo]
[Harmful Hits]
[Shrapnel Rounds]
[Volatility Rising]
[Extra Hurtin']

[The Zone]
[Keep on Truckin']
[Hamstring Tear]
[Forceful Impact]

[Rejuvenating Rain]
[Repeat Business]
[Enmity]
[Reroute Power]
[Quick Restart]

[Dirty Tricks]
[Helpin' Hand]
[Defense Protocol]
[Turn the Tables]

[Keep it Moving]
[Deft Restoration]
[Bust and Move]
[Reckless Dash]
[Reflexive Actions]

[Blast Back]
[Volatile Armor]
[No Pain, No Pain]
[Self-Destruct]

Tier 3

[Unstable Volatility]
[Target Acquisition]
[Cruisin for a Bruisin]

[Exploit Weakness]
[Razor's Edge]

[Boosted Armor]
[Disruptive Module]
[Try and Hurt Me!]

[Survival Instincts]
[Protection by Deflection]

[Hardened Resolve]
[Repair Bot]
[Can't Touch This]

[Disciplined Soldier]
[Keep up the Pace]

Media

Images

Videos

References


WildStar Online Classes
Engineer · Esper · Medic · Spellslinger · Stalker · Warrior