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|armor=Heavy Armor |
|armor=Heavy Armor |
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|res= |
|res= |
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− | |prime=Finesse (DPS) Technology (Tank) |
+ | |prime=Finesse (DPS), Technology (Tank) |
− | |second=Moxie, Brutality (DPS) Insight, Grit (Tank) |
+ | |second=Moxie, Brutality (DPS), Insight, Grit (Tank) |
|erace=[[Human]], [[Granok]], [[Mordesh]] |
|erace=[[Human]], [[Granok]], [[Mordesh]] |
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|drace=[[Cassian]], [[Mechari]], [[Chua]] |
|drace=[[Cassian]], [[Mechari]], [[Chua]] |
Revision as of 20:02, 24 April 2014
Engineer | |
---|---|
Role: | Ranged DPS, Tank |
Equipment: | Launcher, Bots, Exosuit |
Armor: | Heavy Armor |
Primary Attributes: | Finesse (DPS), Technology (Tank) |
Secondary Attributes | Moxie, Brutality (DPS), Insight, Grit (Tank) |
Dominion Races: | Cassian, Mechari, Chua |
Exiles Races: | Human, Granok, Mordesh |
The Engineer class uses heavy armor, a big gun, and a small army of friendly automatons to wreak havoc on the battlefield in either the DPS or Tank role.
Ability Resource
Volatility is the only ability resource used by the Engineer class.
Many Engineer abilities build Volatility, while a smaller group of more powerful abilities like Electrocute consume Volatility when used.
The Engineers Volatility bar has a maximum capacity of one hundred, and a resting state of zero. When out of combat, Volatility gradually declines to zero.
Effectively managing Volatility, generally to keep it between values of 30 and 70 as this range triggers many AMPs and tier upgrades, is the key to sustained combat as an Engineer.
Innate Abilities: ExoSuit Modes
The Engineer class has two Innate abilities available to it. When either Innate is activated, the appearance of the character changes to include a powered exoskeleton on top of their usual armor. Both innates work passively and place a buff on the character, and can be activated to temporarily provide a more powerful buff.
- ExoSuit Mode: Eradicate passively buffs the Engineer's DPS capabilities, and boosts Assault Power and Volatility regeneration when activated
- ExoSuit Mode: Provoke makes the Engineer a temporarily more powerful Tank, and adds massive damage reduction and Volatility regeneration when activated.
Both Innate Abilities can be activated whilst casting, share a 60s cooldown, and last for 10s when activated.
Abilities
Icon | Name | Level |
---|---|---|
Pulse Blast | 1 | |
Electrocute | 2 | |
Quick Burst | 6 | |
Artillery Bot | 6 | |
Energy Auger | 11 | |
Bio Shell | 13 | |
Mortar Strike | 13 | |
Unstable Anomaly | 15 | |
Target Acquisition* | 20 | |
Bolt Caster | 24 |
Icon | Name | Level |
---|---|---|
Bruiser Bot | 4 | |
Hyper Wave | 9 | |
Flak Cannon | 9 | |
Unsteady Miasma | 11 | |
Feedback | 15 | |
Ricochet | 18 | |
Disruptive Module* | 18 | |
Shock Pulse | 21 | |
Particle Ejector | 24 | |
Thresher | 31 |
Icon | Name | Level |
---|---|---|
Zap | 3 | |
Urgent Withdrawal | 6 | |
Recursive Matrix | 9 | |
Diminisher Bot | 15 | |
Shatter Impairment | 18 | |
Repair Bot* | 20 | |
Volatile Injection | 21 | |
Code Red | 27 | |
Personal Defense Unit | 27 | |
Obstruct Vision | 31 |
- Items marked with * are unlocked through AMPs.
AMPs
Media
Images
Videos
References
WildStar Online Classes |
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Engineer · Esper · Medic · Spellslinger · Stalker · Warrior |