Official WildStar Online Community
(Undo revision 31306 by Raylan13 (talk))
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! AMP !! Source !! Zone !! Subzone !! Coordinates
 
! AMP !! Source !! Zone !! Subzone !! Coordinates
 
|-
 
|-
| {{Tooltip|Deft Restoration}}<br />{{Tooltip|Rejuvenating}}<br />{{Tooltip|Self-Destruct}}<br />{{Tooltip|Keep on Truckin'}}<br />{{Tooltip|Quick Restart}} || [[Merchant Voxic]] || [[Auroria]] || [[Hycrest]] || -2432, -1884
+
| {{amp|Deft Restoration}}<br />{{amp|Rejuvenating}}<br />{{amp|Self-Destruct}}<br />{{amp|Keep on Truckin'}}<br />{{amp|Quick Restart}} || [[Merchant Voxic]] || [[Auroria]] || [[Hycrest]] || -2432, -1884
 
|-
 
|-
| {{Tooltip|Enmity}}<br />{{Tooltip|Reroute Power}}<br />{{Tooltip|Volatility Rising}} || [[Mojo Moodies]] || [[Deradune]] || [[Spearclaw Post]] ||
+
| {{amp|Enmity}}<br />{{amp|Reroute Power}}<br />{{amp|Volatility Rising}} || [[Mojo Moodies]] || [[Deradune]] || [[Spearclaw Post]] ||
 
|-
 
|-
| {{Tooltip|Harmful Hits}} || [[Mika]] || [[Deradune]] || [[Bloodfire Village]] || -5621, -709
+
| {{amp|Harmful Hits}} || [[Mika]] || [[Deradune]] || [[Bloodfire Village]] || -5621, -709
 
|-
 
|-
| {{Tooltip|Helpin' Hand}} || [[Mika]]<br />[[Lady Saphis]] || [[Deradune]]<br />[[Ellevar]] || [[Bloodfire Village]]<br />[[Lightreach Mission]] || -5621, -709<br />-2555, -3500
+
| {{amp|Helpin' Hand}} || [[Mika]]<br />[[Lady Saphis]] || [[Deradune]]<br />[[Ellevar]] || [[Bloodfire Village]]<br />[[Lightreach Mission]] || -5621, -709<br />-2555, -3500
 
|-
 
|-
| {{Tooltip|Recklass Dash}} || [[Lady Saphis]] || [[Ellevar]] || [[Lightreach Mission]] || -2555, -3500
+
| {{amp|Recklass Dash}} || [[Lady Saphis]] || [[Ellevar]] || [[Lightreach Mission]] || -2555, -3500
 
|-
 
|-
| {{Tooltip|Blast Back}}<br />{{Tooltip|Extra Hurtin'}}<br />{{Tooltip|Hardened Resolve}} || [[Dakahari]] || [[Farside]] || [[Virtue's Landing]] || 5354, -4556
+
| {{amp|Blast Back}}<br />{{amp|Extra Hurtin'}}<br />{{amp|Hardened Resolve}} || [[Dakahari]] || [[Farside]] || [[Virtue's Landing]] || 5354, -4556
 
|-
 
|-
| {{Tooltip|Defensive Protocol}}<br />{{Tooltip|Dirty Tricks}}<br />{{Tooltip|Disciplined Soldier}}<br />{{Tooltip|Explosive Armor}}<br />{{Tooltip|Hamstring Tear}}<br />{{Tooltip|No Pain, No Pain}}<br />{{Tooltip|Protection by Deflection}}<br />{{Tooltip|Razor's Edge}}<br />{{Tooltip|Turn the Tables}}<br />{{Tooltip|Unstable Volatility}}<br />{{Tooltip|Volatile Armor}} || [[Supply Officer Phenoxia]] || [[Illium]] || [[Legion's Way]] || -2856, -496
+
| {{amp|Defensive Protocol}}<br />{{amp|Dirty Tricks}}<br />{{amp|Disciplined Soldier}}<br />{{amp|Explosive Armor}}<br />{{amp|Hamstring Tear}}<br />{{amp|No Pain, No Pain}}<br />{{amp|Protection by Deflection}}<br />{{amp|Razor's Edge}}<br />{{amp|Turn the Tables}}<br />{{amp|Unstable Volatility}}<br />{{amp|Volatile Armor}} || [[Supply Officer Phenoxia]] || [[Illium]] || [[Legion's Way]] || -2856, -496
 
|-
 
|-
| {{Tooltip|Shrapnel Rounds}}<br />{{Tooltip|Survival Instincts}}<br />{{Tooltip|Keep It Moving}} || [[Zephix]] || [[Whitevale]] || [[Palerock Post]] || 2137, -785
+
| {{amp|Shrapnel Rounds}}<br />{{amp|Survival Instincts}}<br />{{amp|Keep It Moving}} || [[Zephix]] || [[Whitevale]] || [[Palerock Post]] || 2137, -785
 
|-
 
|-
| {{Tooltip|Bust and Move}}<br />{{Tooltip|Can't Touch This}}<br />{{Tooltip|Cruisin' for a Bruisin'}}<br />{{Tooltip|Exploit Weakness}}<br />{{Tooltip|Reflexive Actions}}<br />{{Tooltip|Repeat Business}}<br />{{Tooltip|Try and Hurt Me}}<br />{{Tooltip|Keep Up The Pace}} || [[Provisioner Jazira]] || [[Wilderrun]] || [[Fort Vigilance]] || 1271, -2009
+
| {{amp|Bust and Move}}<br />{{amp|Can't Touch This}}<br />{{amp|Cruisin' for a Bruisin'}}<br />{{amp|Exploit Weakness}}<br />{{amp|Reflexive Actions}}<br />{{amp|Repeat Business}}<br />{{amp|Try and Hurt Me}}<br />{{amp|Keep Up The Pace}} || [[Provisioner Jazira]] || [[Wilderrun]] || [[Fort Vigilance]] || 1271, -2009
 
|}
 
|}
   

Revision as of 21:37, 6 June 2014

Engineer
Engineer3
Role: Ranged DPS, Tank
Equipment: Launcher, Bots, Exosuit
Armor: Heavy Armor
Primary Attributes: Finesse (DPS), Technology (Tank)
Secondary Attributes Moxie, Brutality (DPS), Insight, Grit (Tank)
Dominion Races: Cassian, Mechari, Chua
Exiles Races: Human, Granok, Mordesh

The Engineer class uses heavy armor, a big gun, and a small army of friendly automatons to wreak havoc on the battlefield in either the DPS or Tank role.

Gear

Launcher

"Concealed" weapons are for grandmas! Grow a pair by grabbing LaunchCorp's Launch-O-Matic QT-Pi Ultra-Standard and fire some rocket-propelled attitude adjustment into the awe-struck face of anyone who gets in your way. Sure, the launcher's sheer power might just dislocate the joints in both your arms, but wait until you see the other guy's!

Bots

Nothing says engineer like a posse of homemade mechanical servitors! Constructed in the greasy depths of your workshop, these industrial-strength beauts will repair you and disassemble your enemies faster than you can say 'hostile oil change'. Plus, you don't have to worry about making friends!

Ability Resource

Volatility is the only ability resource used by the Engineer class. Many Engineer abilities build Volatility, while a smaller group of more powerful abilities like Electrocute consume Volatility when used. 

The Engineers Volatility bar has a maximum capacity of one hundred, and a resting state of zero. When out of combat, Volatility gradually declines to zero.

Effectively managing Volatility, generally to keep it between values of 30 and 70 as this range triggers many AMPs and tier upgrades, is the key to sustained combat as an Engineer.

Innate Abilities: ExoSuit Modes

The Engineer class has two Innate abilities available to it. When either Innate is activated, the appearance of the character changes to include a powered exoskeleton on top of their usual armor. Both innates work passively and place a buff on the character, and can be activated to temporarily provide a more powerful buff.

  • ExoSuit Mode: Eradicate passively buffs the Engineer's DPS capabilities, and boosts Assault Power and Volatility regeneration when activated
  • ExoSuit Mode: Provoke makes the Engineer a temporarily more powerful Tank, and adds massive damage reduction and Volatility regeneration when activated.

Both Innate Abilities can be activated whilst casting, share a 60s cooldown, and last for 10s when activated.

Abilities

Assault
Icon Name Level
IconPulseBlast Pulse Blast 1
IconElectrocute Electrocute 2
IconQuickBurst Quick Burst 6
IconArtilleryBot Artillery Bot 6
IconEnergyTrail Energy Auger 11
IconBioShell Bio Shell 13
IconMortarStrike Mortar Strike 13
IconAnomalyLauncher Unstable Anomaly 15
IconTargetAcquisition Target Acquisition* 20
IconBoltCaster Bolt Caster 24
Support
Icon Name Level
IconBruiserBot Bruiser Bot 4
IconHyperWave Hyper Wave 9
IconFlakCannon Flak Cannon 9
IconGiveEmGas Unsteady Miasma 11
IconFeedback Feedback 15
IconRicochet Ricochet 18
IconDisruptiveMod Disruptive Module* 18
IconShockPulse Shock Pulse 21
IconParticleEjector Particle Ejector 24
IconThresher Thresher 31
Utility
Icon Name Level
IconZap Zap 3
IconUrgentWithdrawal Urgent Withdrawal 6
IconRecursiveMatrix Recursive Matrix 9
IconDiminisherBot Diminisher Bot 15
IconShatterImpairment Shatter Impairment 18
IconRepairBot Repair Bot* 20
IconVolatileInjection Volatile Injection 21
IconCodeRed Code Red 27
IconPersonalDefenseUnit Personal Defense Unit 27
IconShockWave Obstruct Vision 31
Items marked with * are unlocked through AMPs.

AMPs

Assault Hybrid A/S Support Hybrid S/U Utility Hybrid A/U
Tier 1

[Critical Hit Severity]
[Assault Power]
[Critical Hit]

[Lifesteal]
[Strikethrough]

[Deflect]
[Support Power]
[Deflect Critical Hit]

[PvP Defense]
[Maximum Shield Capacity]

[Dash Regen]
[Cooldowns]
[CC Resilience]

[Armor Pierce]
[PvP Offense]

Tier 2

[Explosive Ammo]
[Harmful Hits]
[Shrapnel Rounds]
[Volatility Rising]
[Extra Hurtin']

[The Zone]
[Keep on Truckin']
[Hamstring Tear]
[Forceful Impact]

[Rejuvenating Rain]
[Repeat Business]
[Enmity]
[Reroute Power]
[Quick Restart]

[Dirty Tricks]
[Helpin' Hand]
[Defense Protocol]
[Turn the Tables]

[Keep it Moving]
[Deft Restoration]
[Bust and Move]
[Reckless Dash]
[Reflexive Actions]

[Blast Back]
[Volatile Armor]
[No Pain, No Pain]
[Self-Destruct]

Tier 3

[Unstable Volatility]
[Target Acquisition]
[Cruisin for a Bruisin]

[Exploit Weakness]
[Razor's Edge]

[Boosted Armor]
[Disruptive Module]
[Try and Hurt Me!]

[Survival Instincts]
[Protection by Deflection]

[Hardened Resolve]
[Repair Bot]
[Can't Touch This]

[Disciplined Soldier]
[Keep up the Pace]

Exile sources

IconExilesSimple Exiles: Engineer Engineer
AMP Source Zone Subzone Coordinates
[Deft Restoration]
[Rejuvenating]
[Self-Destruct]
[Keep on Truckin']
[Quick Restart]
Merchant Voxic Auroria Hycrest -2432, -1884
[Enmity]
[Reroute Power]
[Volatility Rising]
Mojo Moodies Deradune Spearclaw Post
[Harmful Hits] Mika Deradune Bloodfire Village -5621, -709
[Helpin' Hand] Mika
Lady Saphis
Deradune
Ellevar
Bloodfire Village
Lightreach Mission
-5621, -709
-2555, -3500
[Recklass Dash] Lady Saphis Ellevar Lightreach Mission -2555, -3500
[Blast Back]
[Extra Hurtin']
[Hardened Resolve]
Dakahari Farside Virtue's Landing 5354, -4556
[Defensive Protocol]
[Dirty Tricks]
[Disciplined Soldier]
[Explosive Armor]
[Hamstring Tear]
[No Pain, No Pain]
[Protection by Deflection]
[Razor's Edge]
[Turn the Tables]
[Unstable Volatility]
[Volatile Armor]
Supply Officer Phenoxia Illium Legion's Way -2856, -496
[Shrapnel Rounds]
[Survival Instincts]
[Keep It Moving]
Zephix Whitevale Palerock Post 2137, -785
[Bust and Move]
[Can't Touch This]
[Cruisin' for a Bruisin']
[Exploit Weakness]
[Reflexive Actions]
[Repeat Business]
[Try and Hurt Me]
[Keep Up The Pace]
Provisioner Jazira Wilderrun Fort Vigilance 1271, -2009

Media

Images

Videos

References

External links


WildStar Online Classes
Engineer · Esper · Medic · Spellslinger · Stalker · Warrior