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Esper
Role: Ranged DPS, Healer
Equipment: Psyblade
Armor: Light Armor
Resource: PSI Points
Primary Attributes: Moxie (DPS), Insight (Healing)
Secondary Attributes Finesse, Brutality (DPS) (Healing)
Dominion Races: Cassian, Chua
Exiles Races: Human, Aurin

Espers are masters of the mind who tap into powerful psychic energies to lash out and incapacitate enemies or strengthen and protect their friends.

Description

The connection between the mind and body is a powerful thing, and no one demonstrates this better than an Esper. Rare individuals that display unusual mental fortitude, Espers must undergo rigorous training in order to harness the turbulent, chaotic energies of the mind – eventually learning to focus and transform this energy into telekinetic power. Once they have mastered this ability, Espers learn to use the psyblade – a sharp and deadly projectile weapon propelled through the air by the force of their minds.

While others waste time swinging clunky metal swords at you, you'll be ventilating them with an indestructible wit-sharpened stiletto forged from 100% superego! Unlike their flimsy milquetoast steel counterparts, your psyblade projections be flung with deadly abandon among your cerebrally disadvantaged victims! Brain power never felt so good!

But the psyblade is not the only weapon in the Esper's arsenal. They can also manipulate mental energy to create illusions so convincing they are capable of inflicting very real damage on their enemies. This same technique can be used to bolster friends, allowing them to return to the fray after being injured in battle. A fully trained Esper can turn the tide in any conflict, sustaining and healing their allies while dishing out devastating mental blasts against their foes.

Psi Points

The Esper's primary class-based resource is psi-points, which he generates by casting "builder" abilities and that are consumed by "finisher" abilities. These finisher abilities are magnified in power based on the amount of psi-points consumed.

Abilities

Assault Skills

Icon Name Type Level Damage Description Per Tier Tier 4] Tier 8
Telekinetic Strike Stationary Ranged Builder 1 30 Meter Rectangle
Mind Burst Burst Finisher 1 PP/ 2 PP/ 3 PP/ 4 PP/ 5 PP/
Concentrated Blade Builder / Opener 2 charges, 10s CD each
Telekinetic Storm DoT Finisher 1 PP/ 2 PP/ 3 PP/ 4 PP/ 5 PP Follows first target it attaches, stays fixed if target killed
Spectral Frenzy Mobile Melee Builder
Blade Dance Channeled PBAoE Grants Swiftness: increases movement speed by 15%
Phantom Swarm Pet DoT Summons 3 Phantoms to attack target. Can be killed and CC'd.
Illusionary Blades Mobile Ranged DoT
Haunt Stationary Ranged Debuff

Shared (dps)

Shared (dps)

  • Telekinetic Strike (Builder): Deals magic damage to foes and generates a PSI point
  • Mind Burst (Finisher): Deals magic damage to foes. At T4 will deal 25% more damage over 4 seconds. At T8 will also ignore 100% of shields.
  • Concentrated Blade (Opener): 2 Charges. Manifests a psyblade that after 4.4 seconds, will spin towards the nearest foe and do magic damage, generating a PSI point. At T4 the delay is reduced by 1 second. T8 increases the charge count to 3.
  • Telekinetic Storm (Channeled AOE): Conjures a storm that last for 7 seconds that erupts upon hitting a foe or reaching the end of it's path. The storm can damage up to 5 foes.
  • Spectral Frenzy (Builder): Conjures 3 spectral blades that do magic damage to foes. Generates 1 PSI point. T4 Blades heal you as they do damage to foes. T8, grant yourself a PSI charge stack. At 6 stacks, gain an additional PSI point.
  • Shockwave: Deals magic damage and applies an 8m knockback to foes. T4 applies a 4 second snare. T8 - Break free from all CC effects.
  • Crush: Deal magic damage and apply a knockback to foes. T4 Destroys 2 interrupt armor. T8 - Apply and expose that decreases magic resist by 15% for 6 seconds.
  • Blade Dance: Deals magic damage to foes every .5 seconds and grants you a 15% increase in movement speed (swiftness). Generates a PSI point at start and finish. T4 increases duration by .5 seconds. T8 increases damage mitigation.
  • Phantom Swarm: Manifests 3 phantoms that deal magic damage every 1.25s for 10s. Generates a PSI point. T4 Phantoms gain 100% lifesteal that transfers to the caster. T8 Phantoms deal extra damage to nearby foes (up to 5) upon death.
  • Phantasmal Armor: Absorbs x amount damage and may be applied to yourself or an ally. Also applies 1 interrupt armor. T4 reduces cooldown to 40s. T8 Grants 1 additional interrupt armor and increases magic resistance by 15% for the duration.
  • Restraint: Manifest a field lasting 4 seconds on top of a foe. Generates a PSI point. The field does magic damage and applies a 1s root. T4 reduces the cooldown to 30s. T8 Drains 100 endurance each tick.


Shared (healing)

Shared (healing)

  • Mind Over Body (Builder): Restore health to yourself or an ally and places a spectral lantern at your location. Generates a PSI point. Spectral lantern grants Bastion to nearby allies and increases outgoing heals by 5%. T4 restore an additional 10% health when your target has over 65% health. T8 Spectral lantern grants insight. (Increases focus recovery by 10%).
  • Bolster: Restores health to yourself or an ally every second for 7 seconds. Generates a PSI point. Stacks 2 times. T4 grants 119 damage absorption. T8 Increases charge count to 3.
  • Collective Will (finisher): Restore health to yourself and party members. T4 grants an additional 15% health to allies below 35% health. T8 Grants the caster Beacon. Increases incoming healing by 15% for 5s.
  • Focused Relief (finisher): Restore health to yourself or an ally. T4 Grants defense. Increases armor by varying degrees based on PSI points spent. T8 Heal chains to one additional nearby ally.
  • Mirage: Create a mirage, lasting 60s at the targeted location. The first injured ally that walks into the mirage receive x amount health and grants you a PSI point. This ability has 2 charges. T4 Reduce cast time to 2.2s. T8 heals two additional nearby allies.


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WildStar Online Classes
Engineer · Esper · Medic · Spellslinger · Stalker · Warrior
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