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− | [[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] |
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+ | {{Tradeskill infobox |
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+ | |name= Technologist |
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+ | |id= |
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+ | |type= Tradeskill |
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+ | |image= |
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+ | |trainer= Crafting Trainer |
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+ | |target= Crafting |
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+ | |lvl= 10 |
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+ | |desc= Technologists formulate medical supplies, stat boosting elixirs, and field technologies by combining omni-plasm with herbs and produce. They also refurbish Eldan relics to craft gadgets. This tradeskill pairs well with Relic Hunter. |
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+ | |desc2= |
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+ | }} |
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+ | '''Technologist''' is a [[tradeskill]] in [[WildStar Online]] that can be learned as soon as the character reaches level 10. This tradeskill is best paired with [[Relic Hunter]]. |
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− | ==Section heading== |
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+ | [[Coordinate Crafting]] |
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− | "Combining mysterious omniplasm with local |
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+ | In coordinate crafting, players will use additives to guide a pointer to target areas on a grid. Additives cost money and they each move the pointer in different ways. If a player doesn't like where a coordinate lands, they can choose to keep going till they run out of moves (or funds, if that happens first) or craft a base item instead. The additives already used and purchased are not refundable so it if appears there is no chance of creating the desired item by using any moves left, then it makes sense to just craft the base item and try again. Sometimes smaller steps are bigger than large ones. It will be up to the player to decide the best combination of additives to use. Trial and error. |
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− | flora, the technologist is a master |
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+ | Some schematics have variants at specific coordinates on the grid. They may even be hidden in shaded discovery zones. Landing the crafting pointer on a variant region will unlock a new and improved creation. |
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− | experimenter, creating powerfful medical and |
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+ | [[File:Coordinated_Crafting_technologist_spirovine.png|thumb|300px]] |
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− | attribute enhancing potions. This tradskill is |
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− | best paired with Relic Hunter." |
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− | == |
+ | == Description == |
+ | Combining mysterious omni-plasm with local flora, the technologist is a master experimenter, creating powerful medical and attribute enhancing potions. Below are the items required to complete each Tech Tree level. For more information, see [[Tradeskill]]. |
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+ | == Materials == |
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+ | {| class="lighttable zebra" cellpadding="1" cellspacing="1" |
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+ | |- valign="top" |
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+ | ! Level |
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+ | ! Relic Material |
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+ | ! Plants |
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+ | ! Tinctures (crafted) |
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+ | |- valign="center" |
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+ | ! Novice |
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+ | | |
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+ | * Standard Omni-Plasm |
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+ | | |
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+ | * Spirovine |
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+ | * Yellowbell |
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+ | * Pummelgranate |
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+ | | |
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+ | *Spirovine Extract |
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+ | *Yellowbell Serum |
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+ | *Pummelgranate Serum |
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+ | |- valign="center" |
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+ | !Apprentice |
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+ | | |
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+ | *Accelerated Omni-Plasm |
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+ | | |
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+ | *Serpentilly |
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+ | *Goldleaf |
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+ | | |
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+ | * |
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+ | * |
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+ | |- valign="center" |
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+ | !Journeyman |
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+ | | |
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+ | *Advanced Omni-Plasm |
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+ | | |
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+ | *<span style="font-size:0.93em;">Coralscale</span> |
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+ | *Logicleaf |
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+ | | |
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+ | * |
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+ | * |
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+ | |- valign="center" |
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+ | ! Artisan |
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+ | | |
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+ | *Dynamic Omni-Plasm |
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+ | | |
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+ | *<span style="font-size:0.93em;">Faerybloom</span> |
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+ | *<span style="font-size:0.93em;">Whitherwood</span> |
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+ | | |
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+ | |- valign="center" |
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+ | ! Expert |
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+ | | |
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+ | *Kinetic Omni-Plasm |
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+ | | |
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+ | *<span style="font-size:0.93em;">Mourningstar</span> |
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+ | *<span style="font-size:0.93em;">Bloodbriar</span> |
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+ | | |
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+ | |- |
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+ | ! Master |
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+ | | |
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+ | * |
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+ | * |
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+ | * |
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+ | | |
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+ | | |
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+ | |- valign="center" |
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+ | ! Master Research |
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+ | | |
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+ | * |
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+ | * |
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+ | * |
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+ | * |
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+ | * |
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+ | | |
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+ | | |
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+ | |} |
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+ | |||
− | Write the second section of your page here. |
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+ | == Talents == |
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+ | ;Level 1 |
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+ | Unlocks at 4 talent points. |
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+ | {| class="lighttable zebra" |
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+ | |- |
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+ | ! scope="col" |Image |
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+ | ! scope="col" |Name |
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+ | ! scope="col" |Description |
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+ | |- |
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+ | | |
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+ | | Elemental Water Affinity |
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+ | | '' The cost to apply elemental water additives is reduced by 15%. '' |
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+ | |- |
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+ | | |
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+ | | Elemental Earth Affinity |
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+ | | '' The cost to apply elemental earth additives is reduced by 15%.'' |
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+ | |- |
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+ | | |
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+ | | Meticulous Chemist |
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+ | | '' When crafting medishots and boosts, targets are 10% easier to hit.'' |
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+ | |} |
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+ | |||
+ | ;Level 2 |
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+ | Unlocks at 8 talent points. |
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+ | {| class="lighttable zebra" |
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+ | |- |
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+ | ! scope="col" |Image |
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+ | ! scope="col" |Name |
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+ | ! scope="col" |Description |
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+ | |- |
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+ | | |
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+ | | Elemental Fire Affinity |
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+ | | '' The cost to apply elemental fire additives is reduced by 15%. '' |
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+ | |- |
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+ | | |
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+ | | Elemental Air Affinity |
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+ | | '' The cost to apply elemental air additives is reduced by 15%.'' |
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+ | |- |
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+ | | |
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+ | | Miraculous Medicines |
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+ | | '' Medishots and Boosts have a 5% chance to reduce omni-plasm costs to zero.'' |
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+ | |- |
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+ | | |
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+ | | Synthetic Construction Mastery |
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+ | | '' Synthetic craft targets are easier to hit, and Synthetic additives cost less.'' |
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+ | |} |
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+ | |||
+ | ;Level 3 |
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+ | Unlocks at 10 talent points. |
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+ | {| class="lighttable zebra" |
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+ | |- |
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+ | ! scope="col" |Image |
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+ | ! scope="col" |Name |
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+ | ! scope="col" |Description |
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+ | |- |
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+ | | |
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+ | | Catalyst Adept |
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+ | | '' Your are now able to use an additional catalyst in your crafts. '' |
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+ | |} |
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+ | |||
+ | ;Level 4 |
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+ | Unlocks at 12 talent points. |
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+ | {| class="lighttable zebra" |
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+ | |- |
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+ | ! scope="col" |Image |
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+ | ! scope="col" |Name |
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+ | ! scope="col" |Description |
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+ | |- |
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+ | | |
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+ | | Creative Methodology |
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+ | | '' Discoveries are 20% easier to hit. '' |
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+ | |- |
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+ | | |
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+ | | Eldan Insights |
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+ | | '' The number of Eldan relics required to create gadget reagents is reduced by 1.'' |
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+ | |- |
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+ | | |
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+ | | Reagent Production |
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+ | | '' The required omni-plasm for extracting reagents from herbs is reduced by 1'' |
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+ | |} |
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+ | |||
+ | ;Level 5 |
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+ | Unlocks at 15 talent points. |
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+ | {| class="lighttable zebra" |
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+ | |- |
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+ | ! scope="col" |Image |
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+ | ! scope="col" |Name |
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+ | ! scope="col" |Description |
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+ | |- |
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+ | | |
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+ | | Empowered Water |
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+ | | '' Water additives are now 25% more powerful. '' |
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+ | |- |
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+ | | |
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+ | | Empowered Earth |
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+ | | '' Earth additives are now 25% more powerful. '' |
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+ | |- |
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+ | | |
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+ | | Empowered Fire |
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+ | | '' Fire additives are now 25% more powerful. '' |
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+ | |- |
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+ | | |
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+ | | Empowered Air |
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+ | | '' Air additives are now 25% more powerful. '' |
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+ | |} |
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+ | |||
+ | ;Level 6 |
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+ | Unlocks at 23 talent points. |
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+ | {| class="lighttable zebra" |
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+ | |- |
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+ | ! scope="col" |Image |
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+ | ! scope="col" |Name |
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+ | ! scope="col" |Description |
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+ | |- |
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+ | | |
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+ | | Herbalist |
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+ | | '' Reagent outputs are increased by 50%. '' |
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+ | |- |
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+ | | |
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+ | | Tinkerer |
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+ | | '' The omni-plasm cost to craft Relic Parts is significantly lowered. '' |
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+ | |} |
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+ | |||
+ | == Patch changes == |
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+ | *{{Patch|Strain Ultradrop|Fixed an issue where most technologist catalysts were paired with incorrect catalyst effects.}} |
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+ | |||
+ | == External links == |
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+ | {{Tradeskill elinks}} |
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+ | |||
+ | |||
+ | {{Tradeskills footer}} |
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+ | [[Category:Technologist]] |
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+ | [[Category:Updated for F2P model]] |
Latest revision as of 04:02, 22 September 2015
Technologist is a tradeskill in WildStar Online that can be learned as soon as the character reaches level 10. This tradeskill is best paired with Relic Hunter.
In coordinate crafting, players will use additives to guide a pointer to target areas on a grid. Additives cost money and they each move the pointer in different ways. If a player doesn't like where a coordinate lands, they can choose to keep going till they run out of moves (or funds, if that happens first) or craft a base item instead. The additives already used and purchased are not refundable so it if appears there is no chance of creating the desired item by using any moves left, then it makes sense to just craft the base item and try again. Sometimes smaller steps are bigger than large ones. It will be up to the player to decide the best combination of additives to use. Trial and error.
Some schematics have variants at specific coordinates on the grid. They may even be hidden in shaded discovery zones. Landing the crafting pointer on a variant region will unlock a new and improved creation.
Description
Combining mysterious omni-plasm with local flora, the technologist is a master experimenter, creating powerful medical and attribute enhancing potions. Below are the items required to complete each Tech Tree level. For more information, see Tradeskill.
Materials
Level | Relic Material | Plants | Tinctures (crafted) |
---|---|---|---|
Novice |
|
|
|
Apprentice |
|
|
|
Journeyman |
|
|
|
Artisan |
|
|
|
Expert |
|
|
|
Master |
|
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Master Research |
|
Talents
- Level 1
Unlocks at 4 talent points.
Image | Name | Description |
---|---|---|
Elemental Water Affinity | The cost to apply elemental water additives is reduced by 15%. | |
Elemental Earth Affinity | The cost to apply elemental earth additives is reduced by 15%. | |
Meticulous Chemist | When crafting medishots and boosts, targets are 10% easier to hit. |
- Level 2
Unlocks at 8 talent points.
Image | Name | Description |
---|---|---|
Elemental Fire Affinity | The cost to apply elemental fire additives is reduced by 15%. | |
Elemental Air Affinity | The cost to apply elemental air additives is reduced by 15%. | |
Miraculous Medicines | Medishots and Boosts have a 5% chance to reduce omni-plasm costs to zero. | |
Synthetic Construction Mastery | Synthetic craft targets are easier to hit, and Synthetic additives cost less. |
- Level 3
Unlocks at 10 talent points.
Image | Name | Description |
---|---|---|
Catalyst Adept | Your are now able to use an additional catalyst in your crafts. |
- Level 4
Unlocks at 12 talent points.
Image | Name | Description |
---|---|---|
Creative Methodology | Discoveries are 20% easier to hit. | |
Eldan Insights | The number of Eldan relics required to create gadget reagents is reduced by 1. | |
Reagent Production | The required omni-plasm for extracting reagents from herbs is reduced by 1 |
- Level 5
Unlocks at 15 talent points.
Image | Name | Description |
---|---|---|
Empowered Water | Water additives are now 25% more powerful. | |
Empowered Earth | Earth additives are now 25% more powerful. | |
Empowered Fire | Fire additives are now 25% more powerful. | |
Empowered Air | Air additives are now 25% more powerful. |
- Level 6
Unlocks at 23 talent points.
Image | Name | Description |
---|---|---|
Herbalist | Reagent outputs are increased by 50%. | |
Tinkerer | The omni-plasm cost to craft Relic Parts is significantly lowered. |
Patch changes
- Strain Ultradrop:Fixed an issue where most technologist catalysts were paired with incorrect catalyst effects.
External links
WildStar Online Tradeskills/Hobbies |
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Architect · Armorer · Cooking · Mining · Outfitter · Relic Hunter · Survivalist · Tailor · Technologist · Weaponsmith |